Digital Media – Adobe

After thinking for a little about any other forms of digital media that I may come across during my work, I realized a very big one that I have been failing to talk about for a fair bit, the Adobe programs.

Brief history:

(1) Adobe Systems Incorporated is an American transnational computer software company. The company is headquartered in San Jose, California, United States. Adobe has historically focused upon the creation of multimedia and creativity software products, with a more-recent foray towards rich Internet application software development. It is best known for Photoshop, an image editing software. Adobe Reader, the Portable Document Format (PDF) and Adobe Creative Suite, as well as its successor Adobe Creative Cloud.

Adobe was founded in February 1982 by John Warnock and Charles Geschke, who established the company after leaving Xerox PARC in order to develop and sell the PostScript page description language. In 1985, Apple Computer licensed PostScript for use in its LaserWriter printers, which helped spark the desktop publishing revolution.

Adobe has been a collection of powerful design software that I have personally used for years, gaining a lot experience in its functions and capabilities with practice alone. I have found the uses of Adobe Illustrator and Photoshop as possibly the most helpful in my work as a designer. Being my most preferred design program, Illustrator has a wide variety of design capabilities, allowing users to use basic tools to either create simplistic or even complex and detailed pieces of workmanship on a computer.

While I have not used it nearly as much as Illustrator, I have used Photoshop  enough times to know that it is an excellent for or photo editing software that gives you a large supply of editing options, including filters, blurs and textures.





Digital Media – 2D/3D Printers

While a bit of a stretch to what might be considered digital media, printers are a well used form of media within the design industry.

2D printers can be used for a fairly large amount of things within the design industry, mostly depending on what task at hand is. Whether it is printing out a portfolio, or simply printing out a physical copy of your work for an employer to hold on to, printers are mainly used just to obtain any physical copies of work. Printer may likely be used most by anyone within the photography part of design, as many photographers may print their work on an almost daily basis.

However, with the constant rise in digital storing capability online, many people are printing less physical work, as they can easily keep their work on a digital format and pass it round using email, or even create their portfolios online, allowing anyone to view it.

3D Printers however, are probably as commonly used as they have ever been (if not slightly more, due to how useful for various types of physical design compared to 2D printers. A 3D printer refers to various processes used to form a three-dimensional object through the use of digital programming and code. The printer uses a digital blueprint created online to gradually construct an object or device by layering thin lines of material (with plastic being a common source I have seen) over each other continuously until the material forms a three dimensional object inside of itself. The larger or more complex the object being created, the longer the formation process.

This form of digital printing often used to create physical pieces of design either quickly or efficiently. The objects printed may often be used by product designers in order to create prototype replicas of the designs to show their employers or to see if the design functions correctly in real life.

I highly doubt that I myself will ever find a situation of using a 3D printer within my work any time soon, but the use of 2D printing has always been something that I have used greatly for forming physical copies of work, namely for making my portfolios.

Digital Media – Smart Phones

With the constant rise of technology within design, many more interesting methods of design have been put into practice due to how easily/effective it can be to use some of them. One of these new and oddly effective methods of design that has recently been rising up is the use of smart phones for the use of photography and video recording.

Due to how advanced smart phones have been becoming recently, many designers have actually been dropping the camera recorders for something like an iPhone in order to record their video works or to take high quality photos.

This trend may have risen from how advanced the newer smartphones of this generation can take and store much higher quality photos than ever before (with some mobile companies using that fact as a major selling point), and due to how small they are when compared to bulky, professional cameras, these smartphones are a much better choice for taking with you for work as they are much more portable (they also allow artists and designers to take those photos at a much faster rate (namely those who specialize in nature/animal photography will find this feature most helpful on the go)).

I doubt that I myself will ever actual use smartphones to make my more major design works within the future, but I have been using my own smartphone to take photos for my work in the past, such as the photos I used for my Bexhill poster images. Because of this, I cannot promise that I will never use said smartphone ever again in my work.

Digital Media – Graphics Tablets

Graphics pads are a much more recent piece of equipment used within the design that could be considered a form of digital media.

Graphics pads are a computer input device that enables a user to hand-draw images, animations and graphics, with a special pen-like stylus, similar to the way a person draws images with a pencil and paper. These tablets may also be used to capture data or handwritten signatures. It can also be used to trace an image from a piece of paper which is taped or otherwise secured to the tablet surface.(1)

Graphics tablets are commonly used by many designers to create hand-drawn pieces of illustration with the editable power of a digital plane. Many people, whether professional designers, or simply those who create artwork for fun, use graphics tablets for creating illustrations on design programs as they give a much higher level of control and fluidity than a basic mouse can achieve, as their pen-based control is almost (if not just as) easy to control as an ordinary pencil on paper.

While I have never personally used a graphics tablet before, I have witnessed their use and capabilities both in real life and the internet. I would definitely like to try using a graphics tablet one day (hopefully within this course) so that I may see how well I can transfer my hand-drawn illustrative skills and designs onto a digital setting where I can edit even the smallest detail.


(1) –


Digital Media – Cameras

Being one of the more notable forms of digital media used within design, cameras have been used within graphical design for years. While photography has existed within design for a long time, it was with the creation of the digital camera that photographers were really able to put their skills to the test, as the digital capabilities of newer cameras allows photographers/designers to quickly and easily upload their photos onto a digital format, and using various software and programs (e.g. Photoshop), can edit said photos to their liking.

Photos are used in a great amount of graphical designs all across the world, especially within the digital world, as you could go to any site on the internet, and you would find at least one photo/image taken from a camera somewhere on the site.

Digital Media – Computer Design

To begin with, I think that I will first talk about possibly the largest form of digital media so far, the computer.

Computers are probably the biggest sources of digital media on earth (besides the smartphone and over mobile devices), due to their vastly superior capabilities and storage capacity which is often far more advanced than other forms of devices. Most digital media and sources on the planet come strait from a computer.

Computers are capable of holding and processing a large variety of media programs that allow the user to create various forms of design, whether it be software such as the Adobe programs (e.g. Illustrator, Photoshop, etc.). Because of this, many design designers may choose to do their most heaviest work on a computer system rather than a laptop. While on the topic, laptops are also a very well used for digital design due to their portability, which allows designers to work on the go, taking their work and programs to anywhere at any time. Most laptops however do come at the cost of losing their storage and system output in exchange for their smaller size.

One subject however is often argued upon when new designers decide to purchase a computer system: “whether to use a Mac system or a PC”. From what I have heard,many new designers often struggle to decide whether to use a Mac or PC systems for their work, as they have several different aspects that make them differ from one another. Notably, I have heard that many Mac computers are often preferred by professional designers (possibly due to graphical capabilities), but newer designers may be forced to purchase PCs for the sake of cost limitations.


Computer media will obviously be used within the web design project that I am currently doing as it is of course the main platform for website design. Using another device such as a phone or tablet/pad would be less effective at using the programs do to their much smaller storage capacities and inability to perform certain actions that a computer could otherwise do. That is of course, if the smaller devices are even capable of using the required programs.

Digital Media – What is It?

A brief look into the meaning and origin of digital media.

Digital media, from what know and researched, is the name used describe any electronic device that uses code-based programming to function. There are millions of devices across the world that can be classed as digital media, many of which that have existed for a long time.

From what I found, the very first form of digital media (or at least the very first device ever recorded to use code programs is believed to be the Difference Engine and Analytical Engine, created and then later coded by Charles Babbage and Ada Lovelace within the early 1800’s.

Since then, coding has only gotten more advanced as well more complicated as the later years introduced more powerful systems for the coding to be created on, allowing even more advanced actions to be made using said devices. With more advanced coding, people can do much more detail tasks with digital media.

With the passing of the “Digital Revolution”, the ability to access, store, modify and share data has skyrocketed into the hands of millions of people around the world, giving them the power to use and transfer data at any time and place. Digital media can now be seen almost anywhere you go within a city, whether it be televisions, computers or smart phones in people’s hands.